Friday, May 29, 2009

Updates Coming Soon

I thought I would update you on some of the changes we are working on. Depending on how testing goes, these changes may be rolled out as a single release or as a few. We expect to release the update in a few days...

The next few releases will contain:

- A new level for the full version. This level is the most challenging yet. I've been having a lot of fun playing the prototype and am excited to get it to you.
- New achievements to go with the new level
- A new in-game options menu. This menu will let you toggle the following while playing the game:
  + Sound
  + Whether the game leaves fast forward mode at the end of each level
  + Whether the game leaves fast forward mode if you lose health

Further out, you can expect additional levels and some "boss units". We'll release the new content as we finish it :)


  1. I love the options for fast-forwarding, I was actually quite bothered by those 2 things. Sound didn't concern me that much because you can always just change the volume, though that wouldn't work for people playing music in the background.

  2. I love the game, its the only one ive actually paid for on the market. Being a TD enthusienst im going to suggest a few additions. An aura or drawn line showing the player the maximum range of each tower. More depth in the upgrade system and if all possible different textures on the towers so its easier to tell between the ones that are upgraded and the ones that arnt. (the level 2 and level 3 versions of the missle launcher look exactly the same when seen from any side angle. Thats about it for now.

    Keep up the great work!

  3. Love the game, and like ninja3, this is the first and only app that I've paid for. However my biggest complaint with the game is that I would love for the game to prevent the screen from timing out, akin to other games and apps available. It's rather frustrating to let it sit for a bit waiting for cash to build up, only to have the screen turn off. Even if it was an option that I could select in order to maintain the current behavior by default, I would *greatly* appreciate it.

    Cheers :)

  4. Where is the manual or documentation for this game? I have played this to level 70 and still dont have an attribute description of each enemy or tower. I'm sure this has to exist somewhere?